Pyramid

We recommend 3+ players for Pyramid

 

What you need:

1 deck of playing cards (If you have more than 5 players, a second deck might be needed)

Alcohol

 

How to play Pyramid:

Start the game by giving each player 4 cards face down. Each player must now look at their cards and place them down in a row in front of them face down, so that no-one can see each others cards. It is important to think about how you place your cards, because you’re not allowed to look at them during the game.

 

When all players have placed their cards, the remaining cards are placed in the shape of a pyramid. It is easiest to make it by starting from the top. The top consists of 1 card, the next row of 2, then 3 and so on. When the pyramid is done, every second card is turned sideways, so that the cards are switched between being horizontal and vertical, when you look at the pyramid. Each level of the pyramid, starting from the bottom, counts for the amount you have to drink. First row is 1, second is 2 and so on. The cards that are horizontal, when seen from the bottom, counts double up.

The point of the game is to fool the others, to make them drink more than yourself. Every time a card is turned face up, every player have the option of giving the amount of drinks that the specific card is worth to someone. In reality you must have the card to make someone drink, but they will only know if your scam is revealed.

The game now starts by turning the first card in the first row. For example, if the card is an 8, everyone who claims to have an 8 can make someone drink one sip.

Now there is 2 different outcomes: The player told to drink accepts it or they pronounce that the other player is lying. If the player given the sips accepts it, they must drink and the player claiming to have the card is safe. On the other hand, if the player receiving the sips doesn’t believe the other player, they must turn around the correct card from the row in front of them. If the generous player giving out sips can’t turn around the correct card in one attempt, they must drink double up of whatever the other player should have gotten. For example, if you claim to have a card worth 2 sips, but can’t prove it in one attempt, even if you have the card and just picked the wrong one, you must drink 4. If you have the card worth 2 sips and turn it around on the first attempt, the other one must double the amount you had to drink: 8 sips.

If a player flips a card because someone didn’t believe them, they must switch out the card with a new one from the deck of unused cards. The player is allowed to look at the new card, before placing it down next to the 3 other cards.

The game continues in this way until all cards in the pyramid have been turned face up. When this is done, all players take turns telling the rest which cards they have, in the correct order, before flipping them face up. Failing to name a card correctly gives 5 sips as punishment for each card misnamed. For example, if you have the combination 4, 7, 10, king – then you have to say it in the correct order. If you have the mentioned combination, but end up saying 4, 7, king, 10 – you have to drink 10, because there is two incorrect cards. When everyone have turned around their own cards, the game is over.

 

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